ac odyssey hekate hermes conversation | No Good Deed: Assassin’s Creed Odyssey

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Assassin's Creed Odyssey's narrative is richly interwoven with choices, each impacting the player's journey and shaping the world around them. Nowhere is this more evident than in the interactions between Hekate and Hermes, two powerful Olympian figures whose relationship, and your involvement in it, significantly affect the overarching narrative, particularly within the "Fate of Atlantis" DLC and even impacting seemingly unrelated quests like "The Keeper, a Killer." This article explores the multifaceted conversation between Hekate and Hermes, examining its various branches, consequences, and the context provided by quests like "No Good Deed," analyzing how your actions ripple across the game's narrative tapestry.

The pivotal point for understanding the Hekate-Hermes dynamic lies in the "No Good Deed" questline. This seemingly minor side-quest, available early in the main game, introduces a crucial decision that significantly shapes your relationship with Hermes and, by extension, your later interactions with him and Hekate in "Fate of Atlantis." "No Good Deed" involves a series of events centered around the mythological figure of Hermes himself. He appears to you, wounded and in need of assistance. The core of the choice lies in whether you choose to help him or not. This seemingly simple decision has far-reaching consequences, profoundly impacting the tone and nature of your subsequent encounters.

If you choose to help Hermes in "No Good Deed," you forge a fragile alliance. He might not explicitly express gratitude, but your actions are remembered. This positive interaction subtly influences your later encounters, particularly during the "Meet Your Makers" quest in "Fate of Atlantis." He might be slightly more amenable, or at least less overtly antagonistic, acknowledging your past assistance. This subtle shift in his demeanor can alter the overall feel of the narrative, creating a sense of continuity and reflecting the impact of your earlier choices. The conversation with Hekate, in this scenario, might feel less tense, as Hermes’s character is already established as somewhat indebted to you.

Conversely, if you choose *not* to help Hermes in "No Good Deed," the consequences are far more pronounced. Your refusal to aid him establishes a clear antagonistic relationship that plays out significantly in later encounters. This refusal directly influences the battle you later face against him. The narrative highlights your past inaction, presenting a more challenging and potentially more violent confrontation. Hermes's dialogue during this battle will reflect your prior decision, highlighting his resentment and lack of trust. This lack of trust carries over into the conversations with Hekate, possibly resulting in a more strained and less cooperative dynamic between the two gods. Hekate might even subtly comment on your past actions, furthering the sense of consequence and emphasizing the interconnectedness of the narrative.

The "Keeper, a Killer" quest further complicates this dynamic. This questline, also available earlier in the main game, involves a series of events related to a powerful artifact and its connection to the Isu. While not directly featuring Hermes or Hekate, your choices within this quest can indirectly influence your relationship with both deities, particularly if the choices lead to actions that inadvertently benefit or harm either of them. For instance, if your actions in “The Keeper, a Killer” lead to the preservation of an artifact that benefits Hermes, this might subtly improve your standing with him, potentially mitigating the negative consequences of not helping him in “No Good Deed.”

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